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Recalculate Normals In Blender

Basic Recalculation

The basic idea is to do this in edit mode:

Shift + n

Object Recalculation

There may be a faster way to do this, but this is what I'm using when I need to do a full object

  1. Switch to Object Mode
  2. Select the object you want to recalculate
  3. Switch to vertex Edit Mode
  4. Use / to switch to Local View to see just the object
  5. Use a to select everything
  6. Use Shift + n to recalculate
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