Recalculate Normals In Blender
Basic Recalculation
The basic idea is to do this in edit mode:
Shift + n
Object Recalculation
There may be a faster way to do this, but this is what I'm using when I need to do a full object
- Switch to Object Mode
- Select the object you want to recalculate
- Switch to vertex Edit Mode
-
Use
/ to switch to Local View to see just the object - Use a to select everything
- Use Shift + n to recalculate
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